Pinned Post
GAME TIERS (A DISCUSSION)
To begin, I want to clarify that Chronos Affinity is not designed around a pay‑to‑win model, nor is GP Creative Studios driven by predatory monetization practices. In fact, we are not accepting any payments or crowdfunding of any kind until a fully playable version of the game is available.
With that in mind, we are exploring the possibility of offering optional game tiers that provide additional rewards for players who genuinely enjoy Chronos Affinity and wish to support its long‑term development.
I’d like to open a community discussion on this topic — specifically regarding the number of tiers, the types of benefits included in each, and potential perks, discounts, or future content access that players would find valuable.
Reach deep in the nog and let's hear some great ideas!








Current Map Roster (As of Feb 15, 2026)
Towncenter
Type: Liveable urban core – apartment district, small shops, municipal buildings
Key POIs: PMC’s Apartment, Neighbors Apt, Courthouse Annex, Hardware Store, DMV, Pharmacy, alleys, streets/intersections
Vibe: Dense, vertical, post-apoc residential sprawl — winding alleys, rooftops, tight CQB, high PvP risk in apartments
Scale: Medium (city block cluster)
Gameplay Focus: Early story raids, scav hunts, Q1–Q7 exploration
Status: Fully detailed, core starter map
Lakewood Reserve
Type: Wooded hilly wilderness with large lake, luxury properties
Key POIs: Pinewood Cabins, Maya’s Parents’ Lakehouse, CEO’s Lakehouse, Marina (docks/warehouse), luxury yachts, scattered cabins
Vibe: Isolated, foggy, nature-reclaimed luxury — winding trails, water flanks, stealthy perimeter raids
Scale: Medium-large (lake + surrounding woods)
Gameplay Focus: Family story beats (Q7–9), marina crane puzzles, CEO yacht breach
Status: Fully detailed, emotional mid-act map
Waterside Industrial Complex
Type: Logistical heart — port, warehouses, factories
Key POIs: Giant Port, Storage Container Yards, Chronos Distribution Center, warehouses, factories, docks
Vibe: Massive, industrial sprawl — container mazes, cranes, open sightlines, high PvP
Scale: Large (hub map)
Gameplay Focus: Q4 warehouse, Q11 factory decrypt mini-raid, supply denial ops
Status: Fully detailed, mid-to-late grind map
Financial District
Type: Corporate heart — skyscrapers, HQ, underground transit/sewer
Key POIs: Chronos Corp HQ (CEO office, safe), Transit Station (upper/lower), underground LUCID facility, parking garages, high-end restaurants
Vibe: Vertical corporate decay — skyscraper heights, tight underground tunnels, elite PvP
Scale: Large (vertical hub)
Gameplay Focus: Act 3 tower trilogy (Q25–27), Act 5 LUCID core heist
Status: Fully detailed, endgame centerpiece
Fort Eclipse (Military Base)
Type: Abandoned forward operating base / Chronos black ops annex
Key POIs: Barracks, Armory, Command Center, Hospital Wing, Motor Pool, Perimeter Fence/Towers, Underground Bunkers/Silos
Vibe: Brutalist decay — chain-link fences, watchtowers, concrete bunkers, razor wire
Scale: Large compound with verticality (towers/bunkers)
Gameplay Focus: Act 3 finale tease, Act 4 hospital PA, Act 5 clearance hunt
Status: Fully detailed, late-act military pivot