top of page
chronos affinity logo
chronos affinity grid

ATTENTION! This forum is discontinued. All discussions are located in our Steam Community Hub HERE

kk.jpg
Chronos Affinity Logo White Round

ANSWERS PORTAL  JOIN. ASK. ANSWER. 

  • steam-logo-white
  • Discord
  • Instagram
  • Facebook
  • X
  • Youtube

Help Center

Need to talk with a humanoid? Get immediate support at our help center here.

Help Center

Top Answers

Look at already answered questions for top rated issues here

Discussion

Community

Our discord server has players just like you looking for help and answering questions.

Discord

Steam

Chronos Grid Black.png

Groups Feed

View groups and posts below.


This post is from a suggested group

Death physics work in progress. (blurred face effect not in game)


8 Views

This post is from a suggested group

Devlog Update — Map Development Phase Begins


With the Echoes of the Past storyline and questline now fully completed, we’re excited to shift our production focus to one of the most defining pillars of Chronos Affinity: map development.

This next phase will be the longest and most detail‑heavy portion of the project, and for good reason. In an exploratory, loot‑driven extraction shooter, level design isn’t just a backdrop—it is the experience. Maps shape tension, discovery, pacing, and the emotional rhythm of every raid. They determine how players move, where they take risks, and how the world reveals its story.

What We’re Working On

We are currently developing five core maps, each crafted with a strong emphasis on:

• Immersion — environments that feel lived‑in, atmospheric, and narratively grounded

• Interaction — meaningful points of interest, dynamic elements, and environmental storytelling


14 Views
gpcreativedevteam
gpcreativedevteam
6 days ago

Current Map Roster (As of Feb 15, 2026)

  1. Towncenter

  2. Type: Liveable urban core – apartment district, small shops, municipal buildings

  3. Key POIs: PMC’s Apartment, Neighbors Apt, Courthouse Annex, Hardware Store, DMV, Pharmacy, alleys, streets/intersections

  4. Vibe: Dense, vertical, post-apoc residential sprawl — winding alleys, rooftops, tight CQB, high PvP risk in apartments

  5. Scale: Medium (city block cluster)

  6. Gameplay Focus: Early story raids, scav hunts, Q1–Q7 exploration

  7. Status: Fully detailed, core starter map


  1. Lakewood Reserve

  2. Type: Wooded hilly wilderness with large lake, luxury properties

  3. Key POIs: Pinewood Cabins, Maya’s Parents’ Lakehouse, CEO’s Lakehouse, Marina (docks/warehouse), luxury yachts, scattered cabins

  4. Vibe: Isolated, foggy, nature-reclaimed luxury — winding trails, water flanks, stealthy perimeter raids

  5. Scale: Medium-large (lake + surrounding woods)

  6. Gameplay Focus: Family story beats (Q7–9), marina crane puzzles, CEO yacht breach

  7. Status: Fully detailed, emotional mid-act map


  1. Waterside Industrial Complex

  2. Type: Logistical heart — port, warehouses, factories

  3. Key POIs: Giant Port, Storage Container Yards, Chronos Distribution Center, warehouses, factories, docks

  4. Vibe: Massive, industrial sprawl — container mazes, cranes, open sightlines, high PvP

  5. Scale: Large (hub map)

  6. Gameplay Focus: Q4 warehouse, Q11 factory decrypt mini-raid, supply denial ops

  7. Status: Fully detailed, mid-to-late grind map


  1. Financial District

  2. Type: Corporate heart — skyscrapers, HQ, underground transit/sewer

  3. Key POIs: Chronos Corp HQ (CEO office, safe), Transit Station (upper/lower), underground LUCID facility, parking garages, high-end restaurants

  4. Vibe: Vertical corporate decay — skyscraper heights, tight underground tunnels, elite PvP

  5. Scale: Large (vertical hub)

  6. Gameplay Focus: Act 3 tower trilogy (Q25–27), Act 5 LUCID core heist

  7. Status: Fully detailed, endgame centerpiece


  1. Fort Eclipse (Military Base)

  2. Type: Abandoned forward operating base / Chronos black ops annex

  3. Key POIs: Barracks, Armory, Command Center, Hospital Wing, Motor Pool, Perimeter Fence/Towers, Underground Bunkers/Silos

  4. Vibe: Brutalist decay — chain-link fences, watchtowers, concrete bunkers, razor wire

  5. Scale: Large compound with verticality (towers/bunkers)

  6. Gameplay Focus: Act 3 finale tease, Act 4 hospital PA, Act 5 clearance hunt

  7. Status: Fully detailed, late-act military pivot

Edited

This post is from a suggested group

Generic Quests are Boring

While the Echoes of the Past main storyline is fully finished and locked, we’re now shifting focus to the next major narrative pillar: the trader questlines in the Fractured Visions Arc.

We don’t want “go here, mark this, kill that, bring me this.”

That’s not Chronos Affinity.

When we built Echoes of the Past, we pushed hard for quests that blended cinematic storytelling, player agency, emotional stakes, and in‑raid engagement. Now we want to bring that same energy to the traders — and this is where you come in.

What would make trader quests feel unique, memorable, or worth grinding for?

Not just mechanically, but narratively.

8 Views

This post is from a suggested group

BIG THINGS COMING

Stay tuned to see whats what

30 Views
Ali Abas
Ali Abas
Feb 06

hi


This post is from a suggested group

Thank You!

Thank you all for 1k wishlist additions on Steam! We look forward to seeing you on in the outlands.

-GP Creative Dev Team

26 Views

This post is from a suggested group

DELTA CELL UPDATE - PATCH NOTES

Squad Deployment Update

• 4‑Operator Fireteams Now Available

Delta Cell operatives can now deploy as a coordinated squad of up to four players. Queue with friends or match with random operatives for high‑risk, high‑reward missions.


Task System Enhancements

• New PMC‑Hunting Contracts


16 Views

This post is from a suggested group

Official Announcement: Chronos Affinity Launcher Release


We’re excited to announce the release of the Chronos Affinity Launcher, the new home for downloading, updating, and launching all current and future builds of Chronos Affinity.

The launcher is designed to give our community a smoother, more reliable experience as we continue to expand the game throughout pre‑alpha and beyond. It ensures faster updates, improved version management, and a secure, centralized way to access everything related to Chronos Affinity.

This marks an important step forward for our development pipeline and for everyone following the project. Your feedback and support have shaped this journey, and the launcher will allow us to deliver updates more efficiently as the world of Chronos Affinity grows.

Thank you for being part of this community. More updates are on the way.

17 Views

This post is from a suggested group

Loyalty Items


What Loyalty Items Are

Loyalty Items are unique, high‑value in‑game artifacts created to honor individuals who have supported Chronos Affinity throughout its development. Each item is:

• Generally named after the person it was created for

• Often integrated into the world’s lore

• Rare and valuable, but never gameplay‑advantageous


13 Views

This post is from a suggested group

You work for him... You just don't believe it yet.


8 Views
bottom of page